Product & Concept
A pomodoro timer designed as a quiet productivity object with a biomorphic form. Light shifts signal focus and break states, while an e-ink display keeps interaction simple and distraction-free. Concept and renders developed entirely by me.

Product & Concept
A pomodoro timer designed as a quiet productivity object with a biomorphic form. Light shifts signal focus and break states, while an e-ink display keeps interaction simple and distraction-free. Concept and renders developed entirely by me.

Campaign Direction
A visual campaign exploring bread as a symbol of connection, ritual, and shared culture. Developed as part of the EU-funded PUŠ v delovno okolje 2024–2027 project, I lead the visual direction, creating both social media, video and 3D content.

Narrative Studies
A 3D scene exploring storytelling as one of humanity’s earliest shared rituals. Using minimal geometric forms and a central fire as the focal point, the work reflects on how people have gathered to exchange ideas, make decisions, and pass stories across generations.

Environment Design
A 3D environment built as my final project at M3DS Academy for 3D and Games, created using Maya, ZBrush, Substance Painter, and Unreal Engine. The scene imagines a small squid-hunting settlement built on wooden stilts between rock formations and shallow coastal waters.

Visual Communication
A selection of visual communication work spanning book covers, branding, social media content, merchandise, and spatial visualization.

Product & Concept
A pomodoro timer designed as a quiet productivity object with a biomorphic form. Light shifts signal focus and break states, while an e-ink display keeps interaction simple and distraction-free. Concept and renders developed entirely by me.

Campaign Direction
A visual campaign exploring bread as a symbol of connection, ritual, and shared culture. Developed as part of the EU-funded PUŠ v delovno okolje 2024–2027 project, I lead the visual direction, creating both social media, video and 3D content.

Narrative Studies
A 3D scene exploring storytelling as one of humanity’s earliest shared rituals. Using minimal geometric forms and a central fire as the focal point, the work reflects on how people have gathered to exchange ideas, make decisions, and pass stories across generations.

Environment Design
A 3D environment built as my final project at M3DS Academy for 3D and Games, created using Maya, ZBrush, Substance Painter, and Unreal Engine. The scene imagines a small squid-hunting settlement built on wooden stilts between rock formations and shallow coastal waters.

Visual Communication
A selection of visual communication work spanning book covers, branding, social media content, merchandise, and spatial visualization.

Product & Concept
A pomodoro timer designed as a quiet productivity object with a biomorphic form. Light shifts signal focus and break states, while an e-ink display keeps interaction simple and distraction-free. Concept and renders developed entirely by me.

Campaign Direction
A visual campaign exploring bread as a symbol of connection, ritual, and shared culture. Developed as part of the EU-funded PUŠ v delovno okolje 2024–2027 project, I lead the visual direction, creating both social media, video and 3D content.

Narrative Studies
A 3D scene exploring storytelling as one of humanity’s earliest shared rituals. Using minimal geometric forms and a central fire as the focal point, the work reflects on how people have gathered to exchange ideas, make decisions, and pass stories across generations.

Environment Design
A 3D environment built as my final project at M3DS Academy for 3D and Games, created using Maya, ZBrush, Substance Painter, and Unreal Engine. The scene imagines a small squid-hunting settlement built on wooden stilts between rock formations and shallow coastal waters.

Visual Communication
A selection of visual communication work spanning book covers, branding, social media content, merchandise, and spatial visualization.

Product & Concept
A pomodoro timer designed as a quiet productivity object with a biomorphic form. Light shifts signal focus and break states, while an e-ink display keeps interaction simple and distraction-free. Concept and renders developed entirely by me.

Campaign Direction
A visual campaign exploring bread as a symbol of connection, ritual, and shared culture. Developed as part of the EU-funded PUŠ v delovno okolje 2024–2027 project, I lead the visual direction, creating both social media, video and 3D content.

Narrative Studies
A 3D scene exploring storytelling as one of humanity’s earliest shared rituals. Using minimal geometric forms and a central fire as the focal point, the work reflects on how people have gathered to exchange ideas, make decisions, and pass stories across generations.

Environment Design
A 3D environment built as my final project at M3DS Academy for 3D and Games, created using Maya, ZBrush, Substance Painter, and Unreal Engine. The scene imagines a small squid-hunting settlement built on wooden stilts between rock formations and shallow coastal waters.

Visual Communication
A selection of visual communication work spanning book covers, branding, social media content, merchandise, and spatial visualization.
