Stilts

A real-time 3D environment imagining a squid-hunting settlement built on wooden stilts.

I developed the scene from concept to navigable Unreal Engine environment, including modelling, sculpting, texturing, lighting, and world-building. The project focuses on atmosphere, scale, and environmental storytelling through architecture, material detail, and spatial mood.

Stilts

A real-time 3D environment imagining a squid-hunting settlement built on wooden stilts.

I developed the scene from concept to navigable Unreal Engine environment, including modelling, sculpting, texturing, lighting, and world-building. The project focuses on atmosphere, scale, and environmental storytelling through architecture, material detail, and spatial mood.